Hi, all, this game has taken over my weekends lately, and I have a couple of questions:
1. When two of your hero companions can't stand each other (in my case Jeremus and Artimenner), is it best to just dump one of them and find a compatible replacement with similar party skills (Ymira in this case)? Will one of the feuding companions inevitably leave? I recently asked one of them the 'how do you think things are going' question, and he said he was 'downright appalled' at my choice of companions. The other one said he was 'concerned' about it. Will the unhappier one eventually just leave (taking his equipment with, not to mention his party skills), or can that be prevented if overall company morale is high enough? 2. Re: castle assaults, does the number of siege ladders/towers vary only according to the particular city or castle, or according to the engineering skill level of the party? It seems nuts to try to take a city with only one siege ladder--your guys all get slaughtered at the bottleneck. Create a FactionWe have established the basic process of how to create your own faction. In simple terms you simply have to seize a town or city as an independent. The problem is keeping your empire and avoiding a crushing attack from the other factions. Obviously you have to be levelled up, kitted out and in command of a large, well trained army. Making friends will also help because there is a greater chance that other lords will stay neutral when you rebel. Now we’ll have a look at recruiting lords, marrying ladies and increasing your Right to Rule. Recruiting LordsYou can also improve your chances of victory by recruiting lords to your cause. This will make your faction more powerful but it will also decrease your chances of grabbing land for yourself. If you persuade a lord to defect or you make a companion into a vassal you will need to grant them lands of their own to keep them happy. If you make a companion into a vassal make sure they are levelled up with good armour and weaponry first because you won’t be able to change it afterwards. You’ll need to talk to them in private if you want to recruit them. Make sure that you have a decent relationship before you broach the subject so as to avoid trouble. You can also question the competency of the current king and suggest you would do a better job. It is a smart idea to survey the scene before making any moves and make sure you approach the disaffected lords. You can find out the situation by observing messages, talking to lords and ladies and sending your companions to gather intelligence. Astm c-881 free download full. It is important you recruit lords and promote companions with similar ideas or you’ll end up with a hopeless kingdom. MarriageAnother new option in Mount & Blade: Warband is to woo a lady with poetry and marry her. You can do it in secret or you can get her father’s permission (sometimes brother). It takes several visits to worm your way into a bedchamber and it’s not a good idea to rush. You can learn poems in taverns and there seems to be a limit of five in total. The benefit of marriage is that it gives you the ability to hold feasts and increase your standing. It also brings you closer to the family, provided the marriage was sanctioned. Be warned though, if you elope and marry without the permission of the male relative then you’ll be making an enemy for life. In order to meet eligible ladies you should win tournaments and then visit the feast and dedicate the tournament win to the lady you fancy. Once you declare an interest you’ll get summons occasionally or you can go to the city where the lady resides and you’ll see Attempt to visit a lady as a new menu option. When the relationship gets advanced enough and you’ve tried out all your poems on her you can pop the question. Right to RuleAn important new concept in Mount & Blade: Warband is Right to Rule. You can check your Right to Rule rating in your Character Report. When you think you are ready to create your own faction you should start to build up this rating by talking to your companions and telling them you want to be king. You’ll get an option to send them out on missions. Each of your companions will have a different idea about how to improve your chances of becoming king. You’ll only be able to send one or two at a time and they’ll be away from your party for a few days while they complete the mission. Each time they return your Right to Rule will increase by 3. If your Right to Rule rating is too low and you try to start your own faction you can expect serious opposition from all factions because they’ll regard you as a rebel bandit. To be taken seriously you have to have a good rating in terms of renown, honor and Right to Rule (just over 50 worked for me). Making PeaceYou can’t afford to be at war with everyone so you’ll want to make peace with some factions. If you are on friendly terms and you have a good standing in Calradia then you should be able to get peace. You can also use your companions as diplomats for your cause and send them to visit factions in an attempt to get treaties. You can do this by talking to your minister and asking him to dispatch an emissary. You want to send someone in your party with good persuasion skills to increase your chances of success. Don’t be ControversialThere are various things that will make your standing suffer and so you must avoid them if you want to be taken seriously as a king. If you have a high Controversy rating you run the risk of incurring the wrath of everyone. You can check your Controversy by selecting Notes then Characters.
Build a Solid FoundationThe gold doesn’t always flow very easily and since you’ll be engaged in major warfare when you begin a new faction you’ll want a solid financial base behind you. It is ideal if the first target you take is rich. It is also a good idea to target the weakest faction and scoop up their lands as quickly as possible. Remember that in order to attack a faction you need to have a negative relationship with them. If you plan well you should be ruling an empire in no time. If you have any suggestions for good tactics to use then please post a comment. ![]() This post is part of the series: Mount & Blade: Warband Guide
A five part guide to the new Mount & Blade: Warband.
I am playing a female character and have fought a long time with the Kingdom of the Nords against Swadia, which resulted in them having only a few castles left.
Now I am trying to help the female Claimant on the Throne. I have captured 1 Castle of Swadia, which has a good position since a lot of Nord Castles are between it and the remains of the Kingdom of Swadia.
Capturing the remaining Castles seems to be very difficult, since my army's max size can be around 90, but all swadian Lords have around 200-400 Men in their Armies. And Swadia has still many lords, I think it is around 7 or 8. And they often group up on me, which makes me fight more than 600 men with my 70-90 men, depending on the current state.
Restricting the Number of men in battle at once is not an option since you still have to fight the rest in a second battle and if you loose some in the first battle, the second one can still go ill.
What is the best late game strategy to win against these lords and/or capturing their castles?
user12190
11 Answers
You may have decided to support the claimant a bit early. There's really not much you can do when all you have are 90 units with 1 lord vs 600 and 9 lords unless your party's stats (like surgery/first aid) are super high already.
Here are some tips that may help you out:
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My strategy so far has been to get as many of the companions as i can and max one of each stat on different ones (the party skills only of course, and research the noble companions. best tog ear them for being a Lord rather than party member). 10 in wound treatment, surgery, first aid, trainer and path finding makes your downtime very..short.
for troops i follow the 'specialist' builds
From what i have read/seen this is what i consider the troops usefulness for (best to worst)
Infantry
Archers (not horse-archers)
Cavalry (melee)
Cavalry (archers)
I think a companion sums it up (lezalit maybe?)
Sieges
For sieges I have everyone hold their fire, and station my archers behind my huscarls (if I bring archers, sometimes i don't). I then go up the ramp/siege tower behind the second rank of huscarls (so I'm in the third 'set' to hit the walls). I then jump down and get to the opposite wall of the castle/town (if there is an opposite wall) and have the archers hold that position so they can pepper the enemy with arrows from behind. I then sit back and keep enemies off my archers.
My personal skills priority list
Prisoner Management
Doesn't matter if you are on your own, helping g a claimant or helping a faction having a central garrison is your first goal.
Go for a city that is fairly secluded (wercheg is my favorite) or a city that is VERY easy to get to (Dhirim or Suno for example) and build your prison tower. Start filling your barracks with Highlevel troops and use the city as a storage closet for your cavalry if you are going on a siege spree.
Get as many of the Manhunter line as you can (I usually stop at 50-100, they are pretty spendy) and add a small mix of other cav units too. Use this as your main 'field engagment' force. Capture as many enemies as you can hold and barracks them in this city.
When you get a certain troop PAST what you can carry for prisoners, put ALL of your troops into the barracks and grab that troops set out. Set camp recruit them (if they accept) then IMMEDIATELY barracks them. DO NOT grab your old crew back out yet, unless they have better than 'below average' morale as you risk losing some to desertion. Grab any over that and go find looter/bandits AND SLAUGHTER THEM until your morale is back to average/below average on the troops in your city.
If you get too low on cash you can also sell these prisoners as an 'emergency bank account' :)
Then go back about your business.
Inventory Management
**
Inventory management is a MUST if you are going to be holding a large number of troops for any period of time.
I set my Inventory (going to call it bags from now on, just faster) up with my food/alternate weapons at the bottom so i don't accidentally sell it.
When looting the enemy after a battle i ONLY pick up items worth at least 200 gold (until i get my bags full). when my bags are full and I'm on my way to a friendly (or neutral) city to sell I still battle (morale is important, so are prisoners if I can get my hand on em) I will start replacing low value, nonfood/alternate weapon items with higher value gear, starting at the lowest value and replacing my way up.
SO in essence inventory priority:
High value items
Honor vs Dishonor
I usually don't worry about honor before I get to around 750-1250 renown. Keeping your army outfitted/paid/upgraded is more important then moral feelings and as such should be your first concern. When you finally start warring with other factions (be it by yourself, helping a claimant or a faction) you can keep attacking caravans that ARE on the enemy side but almost always let enemy lords go (inc faction with them usually). I only keep kings for ransom, or if I'm doing a 'capture an enemy lord' quest I will not release my next captured lord. It will make it so you have more enemies to train your troops off of (enemy lords keep recruiting when you release them) but also makes defending your realm a more challenging objective.
A word of advice, do not try to persuade lords to defect until you have a VERY high relationship with them, I have a game I enabled cheats on (and import/exported my character for max stats). She has 109 relation with Jarl Olaf but he just refused her attmpt to defect to Swadia (he is mad at ragnar, mad at most of the jarls and loved my reason he should defect. he also fealt safer among my faction than his own).
Types of Engagements
General EngagementsArmy(ies) vs Army(ies) on a random battlefield. You will be in A LOT of these.Reasons to battle in general engagements:
Reasons to AVOID battles:
SiegesOffenders vs Defenders in a castle or town setting. Defenders will come out only if they have TRIPLE the offenders troop number. very useful if you have max level troops and they have mainly low level troops. otherwise, HAVE FUN STORMING THE CASTLE!
Average Castle garrison WITHOUT an occupying lord(s) is roughly 80-200.Average City garrison WITHOUT occupying lord(s) is roughly 200-450.
expect a large range of troop levels, from recruits to Specialists.
Reasons to besiege:
Reasons NOT to besiege:
Hope some of that helps you. That's all from my personal experience playing for over 300 hour or my own personal summary of what I have read from other sources/the wiki.
Also, try making friends with enemy lords. at the cost of some relationship points some of them will agree to avoid the battle, making it so the other lords have to catch up to you if they still want to fight.
kalina
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LyrdianLyrdian
Cavalry is the way to go. I have taken armies of 60-80 Swadian knights against forces numbering 1200+. Take down all the enemy lords in the first round, then you can just sit back and watch your knights clear the field will often no casualties whatsoever. Knights are still pretty decent when taking castles - but I find that I can support them with a good bow and a large pack of arrows. Shooting the archers off the walls as they try to plink your troops makes a huge difference.
Nathan G.Nathan G.
Get Hired blades. and kill Bandits and others to get Manhunters. Belive me Manhunters at thier best (Slave Chief) and Women peasant at their Best (Sword sister) are great just like Hired blade (best of Peasent).
Both these three don't belong to any Faction, so fight any without fear of them running away.
Don't go for Stats, I have fought hundreds Sword sister and Hired blade in Tournament and believe me they are toughest to kill. (They got improved Ai ..i think. ofcourse i dont know)
(78 hired blades + 59 Swadian Knight + 34 Slave Chief + 31 Sword Sister + me + 6 companions with good armour) vs. (King Harlaus 846 Troops + 2 other Lords troop).
Result : I won, with just 5 injured and 2 deaths.
(78 hired blades + 55 Swadian Knight + 33 Slave Chief + 31 Sword Sister + me + 6 companions with good armour) vs. (Count Delingard had about 9 other Counts with him, total of 1145 -damn he was marshal and guess what, my father in law)
Result : I won, with 9 deaths and 38 injured. (more injury becuz Jeremus had +10 surgery)
Both battles on Fields.
Mount And Blade Warband
Ofcourse, it was easiest setting.
LeonLeon
Get Swadian/Vaegir Knights. I am with the Kingdom of Vaegirs and I still use Swadian Knights because I have never been at war with the Swadians.
I have only 95 troops, but I am unstoppable because I have 36 Merc/Cavalry and around 21 Hired blade, and 10 Vaegir Knights and other Troops.I have about 3/4 of my Army (However small it may be) Cavalry because there is less chance of them getting injured/killed because they are on horseback.Hired blades are also very good, Under those awesome Great helmets (I have one) They are actually very strong and look very intimidating with their armour!
Just the other Day, I fought against a Count from the Kingdom of Rhodoks and he had 125 troops verses my 95 and I demolished his troops in less than 3 minutes just because of all my cavalry! (The only bad thing is I was battling him in the Mountains. Because I have Jamiche Castle and that is in Southern Mountains, and it was really hard to maneuver)
Private Pansy
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FrazmanFrazman
Swadian Knights are the best units, even against Swadians. On the hardest difficulty, I usually can kill enemies that have armies ten times the size of mine. Adding some Nord Housecarls when attacking fortresses is a good idea as well. I only use Archers to defend my towns and castles. While attacking fortresses, I destroy enemy ranged units by myself using Masterwork War Bow with two bags of arrows. After you breach the ladders, most of the garrison should be destroyed.
Schism
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dITOdITO
Just as the accepted answer tells, you decided to support claimant way too early. What do you need for it? Well, lots of things. I played my last campaign long ago, so I am not sure if I remember everything.
Character builds
Social
Feafs
Don't get too many. If you have a good engineer, build everything you can build in your starting village, otherwise don't bother as it will take too long. If you lose it after you establish good relationship with it -- good! You will be able to reconquest it soon, but it will not take space in your fiefs count. What space, would you ask? Isn't it always better to gather more? No, it isn't The more fiefs you have, the more taxes get lost due to poor management. 1 city is good, 2 cities are around 1.5 times better, then you will quickly lose more money than you will get. I once owned around 6 cities because I got them before I understood the problem and there is no way to give them to someone else.
So only accept those two cities as fiefs, nothing more. That's the point where high renown helps, because it decides who will get the fief -- so does help having good relationships with the king. You may convince lords to support you in your claim for a fief, then their renown is added to your count -- this way, by supporting each other, lords score fiefs.
I suggest to have those two cities pretty far away from each other so you have two 'bases' in two different regions on the map.
Gear&Gold
Choosing unitsIn general
You should not just use one concept of the army and should not limit yourself to one faction, contrary to what many people may suggest. You need a lot of diverse elite units from different factions stored at garrisons so you may quickly change them. For example, you have 300 Mamluks. Take 150 with you, and you can steamroll most of the foot armies if you order them to use blunt weapons. You are weak on sieges, though -- return Mamluks to the town, and take Rhodock crossbowmen.
I will not tell you which style is the best, there are many, but I will tell you which units are good in their respective category.
However, don't forget to check their stats in-game -- due to some strange mechanism units get some amount of points randomly distributed, so, for example, Swadian Knights may suddenly become strongly superior to Mamluks. The amount depends on the unit level, and the bigger the levels, the less the chance of a big difference is due to normal distribution taking place, but the bigger can the difference be.
Factions in more detail
You need a lot of elite units stored in those two towns you have, because it may happen that they will get besieged by whole kingdom armies. Never leave them unattended!
Once you get all of that, you may probably decide that you are ready to face the whole world -- it may happen that everyone starts a war against you. What's the problem, however, if you have 500 Rhodok Sharpshooters stationed at Veluca?.
Of course, you still need to manage that all properly. Of course, mods may change how things work -- sometimes in a more realistic way. But that's another story.
Baskakov_DmitriyBaskakov_Dmitriy
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Two words. Nord Huscarls. Best at attacking castles because of their shields and their strength. Best at defense of castles because they can throw axes at the enemy as they come. Real fun to watch enemy recruits get cut down while I defend.
StevehazelnutStevehazelnut
Get your party skills up (First Aid, Surgery, Wound Treatment).
Get alot of cavalry and Sergeants, (Swadian Knights, Any Sergeant*)
With this set up, every confrontation you have with 600+ army you'll pick off 50+ men after each battle and they'll let you leave, after that rest for a while and attack again. Repeat until domination.
You could call it raiding them.
A_NitramA_Nitram
Go to the config men when starting up the game. Turn cheats on. Go into a fight and press CTRL F4. (Must button spam if large amount of enemies).
SteveSteve
Well Mount and blade is a fabulous game. You are talking about less number of men in our party.
to play fair. The game developers gave a little advantage to the lords and kings over the player. 1. The Kings and lords seem to have the ability to take as many prisoners as they can. 2. They mostly escape after battle quite easily. 3. They can automatically acquire and train troops while sitting at one place.
Here is my solution. You can use some cheats but with all the honesty. I mean to say that you can get even.
Requirements: Cheat engine. (easily available on the web)
export the character and modify the attributes. Keep it honest.
Ill tell you how. train five troops of your choice. then use cheat engine and change the number of troops to your desired number. calculate the cost and deduct the same amount of money from your inventory.
TA.... DAAAAAA! Now you have a filthy strong army and you can whack anyone.
A suggestion dont use mercenaries, they are pretty damn expensive and are not very versatile.
I have 8 years experience on the game.
best horsemen are the swadian Knightsbest archers are vaiger marksmen. best footmen are huscarls (pretty hard to kill)
In a castle keep 150 men half nord veteran archers and half swadian infantry. in the same ratio keep 300 in towns. this keeps the weekly budget healthy. Also its a quite a deterrent. your settlement gets seldom attacked.
maintain a Task force at your capital fortress. For offensive or defensive seige.
a contingent of 120 Vaegie Marksmen and 120 Sergents will do. they can be quickly deployed at any moment for defense or offense.
Dont use cavalrymen for offensive seige. they get massacred.
keep a contingent of 150 Swadian Knights for feild defense, they are pretty damn good against bulk forces of 500-600 you mentioned.
these contingents get very low causality rates at even at the normal damage mode. for cheat engine usage watch video on you tube.
Happy gaming
Tenacious GuyTenacious Guy
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Mount&Blade | Table of Contents | Walkthrough
Table of Contents
Details
Appendices
Each companion dislikes the companions on either side of them (Example: Borcha dislikes Deshavi and Klethi). If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching. The two-way arrows indicates companions that like each other, which can help balance dislikes, increasing the effective limit.
In Mount&Blade you are not the only hero. When exploring the taverns of Calradia you will come across some named people who are willing to join your cause, for a price of course. Their locations are random and will change from time to time, so check taverns regularly until you find all of them. You can also pay a Traveler to tell you the location of any companion (30 denars per name).
Just like your character, companions heal between battles on a percentage basis and can never be killed or taken prisoner, although some mods alter this.
At low levels, companions are very weak; most of the time if you don't completely obliterate the enemy you'll end up realizing that your companions have been knocked out. However, since companions can level just like the player character they can end up much more powerful than even the highest-level troops. Outside battle they contribute their skills to the party as a whole (see the party page).
Likes and dislikes[edit]
Each Companion has individual likes and dislikes. Each likes one other Companion and dislikes two others, and these feelings are mutual. Over time, their dislike will probably make one decide to leave. If you follow the story a Companion tells you during your first meeting you will get an idea of what Companions and actions they will like or dislike.
Specialization[edit]
Each Companion tends toward a specialization. Certain skills will contribute to the party as a whole; others are personal or leader only (useless in a Companion, but when made vassal becomes useful). When a Companion's health falls to 33% or below the name will be shown in red text and any of their skills that were aiding the party will not work until they heal above 33%. Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others.
Looting is the only party skill whose base attribute is Agility (Klethi is the member best suited for looting as her Agility can be raised the quickest).
Trade is the only party skill whose base attribute is Charisma (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself).
All other party skills are Intelligence-based. It is possible to maintain extremely high intelligence party skills with only two companions by only raising their intelligence attributes and putting most of their available skill points into party skills (e.g. teach Ymira First Aid, Wound Treatment, and Surgery, teach Borcha Spotting, Tracking, and Path-Finding and give each of them either Engineering or Tactics. Every three levels will give the companions six skill points to upgrade four party skills with two left-over to upgrade personal skill. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list. They will also gain the bulk of their experience through training and quest completion.
Customization[edit]
One of the biggest advantages Companions have over standard troops is that they can gain levels and develop their skills in the same way as your own character. You can even customize their gear, outfitting them with exactly what you want them to use.
To customize a Companion's abilities when they level up, open the party screen () and talk to the hero you want to upgrade, then choose 'Tell me about yourself', and you will see that Companion's character window. To customize their equipment do the same but choose 'Let me see your equipment', and you will see the inventory. Just as with your own character, Companions can only use equipment if they meet its minimum requirements.
Raiding party[edit]
Pillaging villages is a very lucrative business. Sadly some companions object to this practice, forcing you to either pillage in moderation or build a party without the heroes Bunduk, Firentis, Jeremus, Ymira and Marnid.
This table helps picking a pillage-happy party with not too much bickering. To use this table, select the champions you want and make sure everyone got a neutral or positive rating. Meaning you can not have Klethi and Artimenner, without balancing it out by having Lezalit and Deshavi too. All the companions who are not pillage-happy, or dislike it, have been removed from this table.
Nobility[edit]
If you make your own kingdom you can also give your companions fiefs to make them vassals. This can be a blessing early in the game because you have allies to help you fight large armies. However, if you plan to make allies you have to be careful about who you give fiefs to. Giving fiefs to companions who are not noble may anger other lords (-2 to -5 penalty). Once lords, the faction of the troop they recruit depends on their own faction.
The nobles are circled in red.
Searching for lost companions[edit]
If your companions left over a dispute or if you were defeated in battle you can randomly find them in a city tavern. The best way is to find a Traveller in a tavern and ask him where to find your companion. Then head quickly into that city, because your companion can move in the meantime.
See also[edit]
[Go to top]← Mount&Blade | Companions | Alayen →
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