Good morning,
hopefully you will be able to help me as my problem seems similar.I am new to steam and civization so not sure what is CSD / BNW
hopefully you will be able to help me as my problem seems similar.I am new to steam and civization so not sure what is CSD / BNW
here is my problem:
I have just installed Steam and Civilization V brave new world (included a few DLC as we bought a 'pack' for Christmas). We have a Windows 10 up to date). There is absolutely nothing on the left bottom corner. All we have is: on the right bottom corner, the 'next turn' window but we can't click on it; if i click on 'help' , nothing will open; if i try to access the 'settlers' unit via the left top menu, nothing happens / nothing displays. If we exit the Civ game, we can not restart it without restarting the computer ( windows let me know that 'app already running').
we also have difficulty to access the Task manager once Civilization V is running,.
we also have difficulty to access the Task manager once Civilization V is running,.
I have tried to verify the game (no problem detected)
then I have tried to delete Civilization V and reinstall: problem still present
then i have tried to uninstall both civilization and Steam and delete the directory 'My games/Sid Meier's Civilization 5'; I reinstalled Steam , Civ V and the problem is still here (running in admin mode, virus / firewall have been stopped).
then I have tried to delete Civilization V and reinstall: problem still present
then i have tried to uninstall both civilization and Steam and delete the directory 'My games/Sid Meier's Civilization 5'; I reinstalled Steam , Civ V and the problem is still here (running in admin mode, virus / firewall have been stopped).
I use the 'recommended option for windows with touch enable'; then we use the top first option 'start game' .
would anybody be able to point where I can find a solution? thanks
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
macOS (OS X) | |
Linux | |
Publishers | |
OS X, Linux | |
Engines | |
Release dates | |
Windows | September 21, 2010 |
macOS (OS X) | November 23, 2010 |
Linux | June 10, 2014 |
Civilization | 1991 |
Civilization II | 1996 |
Civilization III | 2001 |
Civilization IV | 2005 |
CivCity: Rome | 2006 |
Civilization IV: Colonization | 2008 |
Civilization V | 2010 |
Civilization: Beyond Earth | 2014 |
Civilization VI | 2016 |
General information
- PC Report - Sid Meier's Civilzation V on Linux
- 2K Games Forum - Official Civilization V forum.
- Steam Community Discussions
- Steam Workshop
- Steam Forum Troubleshooting Thread - Troubleshooting Guide for Windows version.
- CivFanatics very large Civilization community.
- 1Availability
- 2Essential improvements
- 3Game data
- 4Video settings
- 5Input settings
- 6Audio settings
- 7Network
- 9Issues fixed
- 9.1General
- 9.2Multiplayer
- 9.3Windows
- 9.4Linux
- 10Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Gamesplanet | Sold by 2K Games. | |||
Gamesplanet | Sold by Aspyr Media. | |||
Green Man Gaming | ||||
Mac App Store | Campaign Edition. No online play. | |||
Steam |
- All Windows and Linux versions require SteamDRM.
Version differences[edit]
- The Campaign Edition does not support online play; LAN multiplayer can work with other Mac App Store versions, or with the Steam version, if they are the same version. However, they are often updated at different times, so it can be months before they get the same update and are compatible.
- The Complete Edition includes all DLC.
Downloadable content (DLC) and expansions
Name | Notes |
---|---|
Gods and Kings | |
Brave New World | |
Wonders of the Ancient World | |
Explorer's Map Pack | |
Civilization and Scenario Pack: The Vikings | |
Civilization and Scenario Pack: Polynesia | |
Civilization and Scenario Pack: Mongols | |
Civilization and Scenario Pack: Korea | |
Civilization and Scenario Pack: Babylon (Nebuchadnezzar II) | |
Double Civilization and Scenario Pack: Spain and Inca | |
Cradle of Civilization: Mesopotamia | |
Cradle of Civilization: Americas | |
Cradle of Civilization: Asia | |
Cradle of Civilization: Mediterranean | |
Scrambled Nations Map Pack | |
Scrambled Continents Map Pack |
Essential improvements[edit]
Mods[edit]
- Mods are available through multiple distribution channels. Easily accessible through the Steam Workshop, as well as manually installable. Popular sources include CivFanatics.
- You must activate a mod after installing in order to make it work. To do so, enter the Mods menu and tick the checkbox next to the mods you want to activate.
Manual mod installation[citation needed]
Notes
|
Increasing the zoom level[edit]
Manually edit config.ini[citation needed]
Notes
|
Skip launcher[edit]
Skipping new launcher[1][2]
Notes
|
Skipping old launcher[citation needed]
Notes
|
Skip intro videos[edit]
Delete/rename video files[3][4]
Notes
|
Skip legal screen[edit]
Skipping legal screen[citation needed]
|
Skip mods warning[edit]
Skipping mods warning[citation needed] 1. Open <path-to-game>AssetsUIFrontEndModdingEULA.lua with a text editor.2. Find lines: 3. Replace them with: 4. Save the file. |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsMy GamesSid Meier's Civilization 5 |
macOS (OS X) | ~/Documents/Aspyr/Sid Meier's Civilization 5/ |
Linux | $XDG_DATA_HOME/Aspyr/Sid Meier's Civilization 5/ |
- This game follows the XDG Base Directory Specification on Linux.
- The configuration can be found in
config.ini
. - User preferences can be found in
UserSettings.ini
. - Graphical settings for DX9 mode can be found in
GraphicsSettingsDX9.ini
. - Graphical settings for DX11 mode can be found in
GraphicsSettingsDX11.ini
.
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsMy GamesSid Meier's Civilization 5Saves |
macOS (OS X) | ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/ |
Linux | $XDG_DATA_HOME/Aspyr/Sid Meier's Civilization 5/Saves/ |
Steam | <Steam-folder>/userdata/<user-id>/8930/ |
- Save files are differently named for each OS, but are compatible when saved with the same version. To use them, you will need to rename them.
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud | Only 10 saves can be synced. Select 'Steam Cloud' in the Save menu to access. |
Video settings[edit]
Video settings.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface does not scale with resolution, and can be quite small in 4K. It's recommended to have both the 'Auto Size Interface' and 'Small Scale Interface' UI options unchecked. | ||
Field of view (FOV) | Camera can be zoomed in-and-out freely. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. Enabled by default on Linux. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA, up to 8x. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[5] |
- Requires a resolution at least 768 pixels tall.
- Direct3D 11 graphical features, including anti-aliasing, are not available in the OS X and Linux versions of the game.
Borderless fullscreen windowed[edit]
- Functioning using Borderless Gaming.[6]
- Mouse offset may be 15px off vertically.
Change resolution[7]
Notes
|
Input settings[edit]
Input settings.
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Only available on Windows 8 and later. | |
Controller | ||
Controller support | Official Steam Controller bindings only. |
Steam Input | |
---|---|
Steam Input API support | Official Steam Controller bindings only. |
Hook input (legacy mode) | |
Official controller preset(s) | |
Steam Controller button prompts |
Remapping[edit]
Edit CIV5Controls.xml[8]
|
Audio settings[edit]
Audio settings.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, ambience and speech. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | Windows-only. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | Windows-only. | |||
Korean | Windows-only. | |||
Polish | Windows-only. | |||
Russian | Windows-only. | |||
Spanish |
Network[edit]
Network settings.
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
Local play | 6 | Hot seat | |
LAN play | 6 | Campaign Edition only supports LAN with other Mac App Store players. | |
Online play | 6 | Campaign Edition does not support online play. | |
Asynchronous multiplayer | Via the Pitboss system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 53, 80, 1745, 1795, 3074 |
UDP | 53, 88, 1745, 1795, 3064, 3074 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support[edit]
3D modes | Native | GG3D | Notes |
---|---|---|---|
Nvidia 3D Vision | 3D Vision Ready. GG3D certification might be unjust.[9] | ||
TriDef 3D | |||
iZ3D |
Issues fixed[edit]
General[edit]
Mods disappear, fail to download[edit]
Clear the Mod Database[citation needed]
|
Game corruption[edit]
- This may be caused by database files and user settings becoming damaged.
Erase game cache[citation needed]
|
Remove user settings[citation needed]
|
Checkerboard patterns[edit]
Decrease MaxSimultaneousThreads[citation needed]
|
Gray tiles, tiles not loading[edit]
Enable MinimizeGrayTiles[10]
|
Crash after starting a new game[edit]
- This is particularly important on DirectX 9 or graphics cards with low memory.
Fog of War Crash Fix[11]
|
Can't select units or end turn[edit]
- If you have a delay in units responding, or the end turn button does not work, try the following:
Disable EnableGameCoreThreading[citation needed]
Notes Der Song 'Pride or Pain' aus dem PC-Spiel 'Knights of Honor' Komponiert von Borislav Slavov (a. The Knights Code of Chivalry and the vows of Knighthood: -To fear God and maintain His Church -To serve. Knights of honor soundtrack.
|
Leaderhead crash[edit]
- The game may crash when meeting other leaders.
Change Leaderhead Quality[citation needed]
|
Disable Leaderheads[citation needed]
|
Restore the original launcher[edit]
Restore the original launcher[citation needed]
Notes
|
Multiplayer[edit]
- The latest patch resolves most of the reported multiplayer bugs.
Multiplayer Games Dropping or Disconnecting During Play[edit]
Sometimes players will be dropped after a multiplayer match has progressed for several dozen turns or more. After reloading the game, the player will repeatedly disconnect. This problem can be caused by an insufficient MTU value on the network connection. Changing it before starting the multiplayer game can often fix the problem. To do so, enter the following in the command prompt:
Set network MTU value[citation needed]
|
Windows and OS X version mismatch[edit]
The OS X version is not handled by Firaxis or 2K Games, so they only develop patches for Windows. Another company (Aspyr) handles the OS X version of the patches, after they have been released on Windows. As a result, OS X patches are released later than Windows patches. You cannot play multiplayer unless the versions match, so after a Windows update, you cannot play online against OS X until the OS X has also been patched.
Windows[edit]
Unable to run DirectX 11[edit]
If the DirectX 11 option is unavailable, try the following.
- Ensure Steam is not running in Compatibility Mode.
Disabling Compatibility Mode[citation needed]
|
- This may also be caused by out of date drivers.
- DirectX 10/11 Mode will not work on XP.
- Not all video cards are capable of running DirectX 10 or 11, even with Windows 7. Intel Core i3 integrated graphics do not support DirectX 11 Mode in Civilization V.
Disappearing cursor[edit]
- Enabling pointer trails in Windows may cause the cursor to disappear or act strangely. Disable this feature while playing.
Black screen (anti aliasing issue)[edit]
- Enabling anti-aliasing on DirectX 11 mode may cause the game to turn black. It is recommended that you enabled anti-aliasing through your graphics software, and not the game. If antialiasing is enabled and this issue is present (causing the screen to be black), you can edit
GraphicsSettingsDX11.ini
to fix this.
Issues with resolution (screen cutoff)[edit]
Sometimes after installing the game, the game resolution will be larger than the screen and parts of the game will be cut off. To fix this, go into options and change the game resolution. If you are unable to access the options, manually edit
GraphicsSettingsDX9.ini
or GraphicsSettingsDX11.ini
(depending on which DirectX mode you use) in %USERPROFILE%DocumentsMy GamesSid Meier's Civilization 5
to the correct resolution (1024x768 Minimum).Virtu MVP[edit]
If the game does not run, or will not start most of the time, and nothing else seems to fix the problem, Virtu MVP might be causing the issue. Try unchecking Civ 5 DirectX 9 and Civ 5 DirectX 10/11 in the Virtu MVP control panel.
Issues with opening movies[edit]
If the game crashes to desktop or loads to a black screen, then there may be an incompatibility with the video files. Deleting the WMV video files from the Civilization V folder may allow the game to run, as the expense of losing the opening movies.
The video files for Civilization V are located in the installation folder. If you have Gods and Kings, you will also need to delete the videos from
<path-to-game>AssetsDLCExpansion
'N' Versions of Windows may not be compatible with the opening videos.
Linux[edit]
Audio stuttering[edit]
To fix the audio stuttering when using PulseAudio just follow this guide:Setting the default fragment number and buffer size in PulseAudio
If the issue persists, close the game, run pulseaudio -k and start the game again.
Game crashes on launch[edit]
If your game crashes immediately after launching it you can try changing your launch options to:
LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%
or:LD_PRELOAD=/usr/lib32/libopenal.so.1 %command%
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | 3.3 | OS X and Linux only. |
Shader Model support | 3, 5 | |
64-bit executable |
Middleware[edit]
Middleware | Notes |
---|---|
Audio | Miles Sound System |
Cutscenes | Bink Video |
Multiplayer | Steamworks |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP2, 7 | Vista SP2, 7 |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon X2 64 2.0 GHz | 1.8 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 2600 XT Nvidia GeForce 7900 GS Intel Core i3 integrated graphics 256 MB of VRAM DirectX 9.0c compatible | ATI Radeon HD 4800 Nvidia GeForce 9800 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | Intel Quad Core 2.4 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 2600 Nvidia GeForce 8600 Intel HD 4000 256 MB of VRAM | 1 GB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | SteamOS, Ubuntu | |
Processor (CPU) | Intel Core i3 2.4 GHz AMD A10 2.4 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GT 640M AMD Radeon HD 6450 Intel Iris Pro 1 GB of VRAM |
- Ubuntu and other distributions of Linux should be compatible with the game, albeit this isn't guaranteeed.
- Intel Integrated video chipsets (GMA 9XX, HD 3XXX) are officially unsupported with SteamOS and Linux, although they might work anyway.
References
- ↑Sid Meier's Civilization V :: New and Improved Launcher Added to Civilization V and Civilization VI
- ↑How to bypass the stupid launcher | page 3 | CivFanatics Forums
- ↑How to skip start-up logos (NOT the intro movie) :: Sid Meier's Civilization V General Discussions
- ↑Trezker comments on Can you skip the annoying Civ 5 intro screens?
- ↑New 120Hz Games Report
- ↑Verified by User:Andytizer on 18 June 2012
- ↑Play all your games in Windowed borderless mode. - Page 9 - Steam Users' Forums (retrieved)
- ↑'F12 conflict; how to remap keys?' - Steam Community Discussions
- ↑Civilization V | GeForce
- ↑Civ V Hot fix released - Civilization Fanatics' Forums
- ↑Problems after the latest patch? :: Steam Community Discussions
- ↑PSA: You can disable the new CIV 5 launcher by typing 'ineedlegacyaccess' into the betas tab. : civ
Civilization 6 has had two expansions since 2016, and unsurprisingly that means it's a bigger and better game than it was at launch. Even if there are no more expansions in store for the future, that doesn't mean there's nothing new to check out. The modding community has pulled out all the stops tweaking graphics and gameplay, adding new civs and new units, and even improving the UI.
Here's our definitive list of the best mods for Civilization 6, updated to take 2019's Gathering Storm expansion into account.
Installing Civilization 6 mods
With the addition of Steam Workshop support, installing many mods is easy: simply subscribe to the mod on Steam. Steam will automatically download the mod, which can be enabled or disabled from the 'Additional Content' menu.
Mods that aren't on Workshop can be installed by creating a folder called ‘Mods’ in your Civilization 6 user directory: DocumentsMy GamesSid Meier's Civilization VI.
Extract mods to your new Mods folder (with each mod in its own subfolder) and then enable them from the ‘Additional Content’ menu in-game. Some mods may have extra steps, which I’ll describe in their individual entries.
If you want to make changes to Civ 6’s files yourself, the simplest way is to make direct changes to the files in Civilization 6’s install directory (after backing up the originals, of course). First, find Civ 6’s install folder. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. The default install location is Program Files (x86)SteamsteamappscommonSid Meier’s Civilization 6. Identify the file you want to mess with, save a copy, and go for it—just don’t forget what you’ve changed.
Go to the right tempo, right-click on the tempo meter and choose 'Init song with this position'. Load the project and check current project in the browser for tempo auromation. If you accidently recorded the tempo change. You need to delete it. If you load samples and they play too fast, play too slow, change their pitch. Ignore BPM - The General Settings option 'Read sample tempo information'. Ok so basically I use fl 12 and I was chopping a sample up using slicex, I wanted to. Now for some reason the whole file keeps going back to 135 no matter how many times I change it. Is Your Tempo Randomly Changing In FL Studio?? Current ProjectLook at every pattern for something called “Tempo Course”. Jan 26, 2012 - I started a project and must have had record going when i changed the tempo so its like automated to change and keeps changing throughout. Apr 27, 2015 - When I change the master tempo to 120 and hit play it stays at 120 until it gets to. One would think you could tell FL-Studio 'Hey, I need this at 120BPM and not. Music tempo software.
For help with the more elegant and shareable approach—a mod which can be installed in the Mods folder and toggled in the menu—check out and Gedemon’s .
GRAPHICAL MODS
Environment Skin: Sid Meier's Civilization V
One common criticism of Civ 6 is that it’s a bit too bright and cartoonish, as compared to the more realistic look of previous games in the series. This mod, released by a Firaxis dev, strikes a really nice balance between this Civ’s visual style and that of its immediate predecessor. The saturation has been turned down and almost every basic tile type and decal has been altered in some way. It even adds new, more naturalistic models for ground clutter like trees. Pair this with something like the R.E.D. Modpack (above) to get rid of the Clash of Clans-looking armies and you’re in for a much more immersive, less board game-y feel.
Mappa Mundi
Gathering Storm added labels for major geographic features on the map, which was a really cool touch. But if you play a lot, you’ve probably seen the same ones over and over. Mappa Mundi can basically eliminate that problem forever, adding over 15,000 new names of real world rivers, deserts, mountains, and more. It’s also seamlessly compatible with a lot of the most popular mods that add new civs to the game, so your Taino or Icelandic empire can put their own linguistic stamp on the map.
R.E.D. Modpack
Gedemon brings us a Civ 6 version of one of our favorite Civ 5 mods. The R.E.D. Modpack rescales units to make them a little more like miniatures, a little less like cartoon giants stomping over the hills. Check out the mod's collection for versions that are compatible with all of Civ 6's expansions.
MAPS
Detailed Worlds
Graphics mods can make certain things look more realistic, but if you want the world layout itself to feel a bit less game-y, this is the mod for you. In addition to adding more coastal detail to replicate all those little coves, bays, and fjords we expect to see on a globe, it also makes the placement and size of deserts, rainforests, and marshes much more true-to-life. And if you’re all about that Nile Valley life, it improves food placement along rivers running through desert tiles as well. It comes with seven different map scripts, including Continents, Pangea, and Islands.
Yet Not Another Map Pack
Yet Not Another Map Pack is another map pack from well-known modder and bundler Gedemon. YNAMP for Civilization 6 includes Earth-shaped maps with the correct start locations for each culture. If you’re tired of playing a landlocked Norway, this is your chance to create a proper Viking empire. The pack also adds new, bigger map sizes (one of which is so big it might take five or so minutes to load).
When starting a game, you’ll have new map types and size options available. Head to the post on Civfanatics for more information on how to use YNAMP, as well as known bugs and issues.
GAMEPLAY MODS
Catastrophic Disaster Intensity
The highest disaster intensity in vanilla Civ 6 is called 'Hyperreal.' If that’s just not enough for you though, this mod let’s you crank it up to basically Just Plain Ridiculous. The description states that some kind of disaster will happen somewhere on the map just about every turn, and the severe versions are made more common. There is no longer any such thing as a dormant volcano. And in the late game, the number of coastal lowland tiles that can flood from climate change has been increased from the vanilla 33% all the way up to 75%. Mother Nature is coming for you and this time she’s not gonna play nice.
![Civ Civ](/uploads/1/2/3/7/123704715/474299108.jpg)
To Hell With The Devil: Religious units fight Rock Bands
This mod is so great we wrote an entire article about it. The premise is pretty simple: Rock Bands, Civ 6’s new, late game 'culture nukes,' can now engage in theological combat with religious units. For the pious, you can send apostles to keep these long-haired hooligans from corrupting the hearts and minds of your people. For the sacreligious, you can cast down the sanctimonious clerics of the Demiurge and make sure all the world gets to hear your tasty riffs and the good word of our Lord, Satan. This mod is so much fun that I have a hard time playing late game Civ 6 without it.
Zee's Fewer Trade Offers
The struggle of having to tell Victoria you’re not interested in her weird trade proposals constantly is real. This mod forces the AI to give it a rest once in a while, whether it’s pestering you for your gems or begging for their lives in a war. The AI cooldown for trade offers is increased from 10 turns to 50, peace offers in war from 3 turns to 10, and offers of friendship from 5 turns to 30. Maybe now you can finally enjoy some peace and quiet while you plot their ultimate demise.
Adjust starting units, techs, and more
Civ 5 Balance Mod
While I was messing with Civ 6 to try to play a game , I found that all the player and AI starting conditions are stored in a file called Eras.xml. You’ll find it in the Civ 6 install directory, under BaseAssetsGameplayData.
Using what’s there as an example, it’s not hard to copy and paste to add starting units, or limit the AI’s unit bonuses on harder difficulties. Just make sure you backup Eras.xml before you start tinkering in case you want to revert to the defaults.
INTERFACE MODS
Better Trade Screen
The 'Repeat Route' checkbox alone makes Better Trade Screen worth it, but it brings lots of improvements, such as new sorting options to the Trade Overview screen. It's one of those quality of life improvement UI mods we'll keep checked forever.
![Civ 6 mod location Civ 6 mod location](https://images.gamewatcherstatic.com/screenshot/image/8/5e/291408/civ3.jpg)
Radial Measuring Tool
One of the most poorly-explained mechanics in Civ 6 is the fact that certain districts, like Industrial Zones, grant their benefits to all city-centers within six tiles. (I’ll pause for the gasps of everyone who has played hundreds of hours and still didn’t know that.) What makes it even more annoying is that there isn’t an easy way to figure out which cities are close enough—you have to count out tiles individually while bouncing your cursor along. At least, there wasn’t an easy way until now. This mod adds a tool that makes it very easy to quickly display the range of these effects so you never waste land on a redundant district again.
CIVIGraphs 2
If you love data visualization and miss the demographic graphs from previous Civs, you’re in luck. CIVIGraphs 2 adds a Civ 5-style demographics panel that lets you see info on things like army size and population for you and all of your rivals over time. Simple, lightweight, but very useful. TPS Report cover sheet not included.
Real Era Tracker
Rise and Fall brought us the concepts of Era Score, Golden Ages, and Dark Ages. But there was one glaring problem: You’re never really told what actions will give you Era Score. So until you memorize all of the mini-achievements that do so, it’s a lot of guesswork and hoping. It can be even harder to keep track of which world firsts are still available. But no more! This mod adds an objective list of ways to earn Era Score, and even lets you know which moments are no longer available once they’ve been claimed by another civ. This makes it much easier to stack up those Golden Ages and let the good times roll.
NEW CIVS
Durkle’s Anangu
Australia finally got some representation in Civ 6 after long being the only populated continent to never appear in the series, but they’re represented by the British colonizers that came along pretty recently. This mod adds an Aboriginal Australian civilization, the Anangu, under Tjilpi with two unique units, a unique tile improvement, and bonuses to setting up specialty districts in arid regions akin to their Outback home. They also benefit greatly from finding and building near natural wonders. If you own the Australia DLC, which the mod creator recommends, they will use Australia’s music tracks for added thematics.
CIVITAS Vlad III
Vlad the Impaler leads Romania in this appropriately bloody addition, and he’s all about causing chaos for his enemies. His unique unit is basically a crossbowman with the movement speed of a cavalry unit, which is already pretty crazy. But even more interesting is his unique ability that damages enemy units adjacent to a tile that’s being pillaged and sends out a wave of disloyalty to nearby cities when he captures a city, which can result in a chain revolt if you use it in the right place at the right time. You’ll need to download the Romania civ separately, which gives even more unique bonuses like a free technology for being on the winning side of an Emergency.
Civ 6 Mod Location
'A Song of Ice and Fire:' Rise and Fall of Usurper
This mod adds NINE(!) new civs based on George R.R. Martin’s A Song of Ice and Fire novels, the basis of the television show Game of Thrones. These include Rhaegar Targaryen of the Crownlands, Eddard Stark of the North, Tywin Lannister of the Westerlands, Robert Baratheon of the Stormlands, Mace Tyrell of the Reach, Jon Arryn of the Vale, Hoster Tully of the Riverlands, Doran Martell of Dorne and Balon Greyjoy of the Iron Islands. Each have unique units and bonuses appropriate to the lore. And yes, of course, you can train dragons.
TOTAL CONVERSION MODS
Anno Domini
This is one of the most involved mods I’ve ever seen. It basically takes Civ 6’s gameplay and zooms way in on the Ancient and Classical eras 'from the Dawn of Time to the fall of Rome,' keeping the same game pace and roughly the same number of civics and technologies to unlock. This sharper focus allows Anno Domini to model things that would normally be outside the scope of a Civ game, including new Historical Moments and new government types.
Sounds cool already, but who can you play as, you might ask? Well, these beautiful, crazy bastards have gone way above and beyond to bring us THIRTY distinct leaders (some being alternates for the same civ), including Ashurbanipal of Assyria, Sargon of Akkad, Hannibal of Carthage, Hatshepsut of Egypt, Arminius of Germania, Boudica of the Iceni, Zenobia of Palmyra, Leonidas of Sparta, Helen and Hector of Troy, four new Roman emperors, and reworked versions of some vanilla favorites like Pericles, Qin Shi Huang, and Chandragupta.
In order to unpack this file after download, please enter the following password: trainer.
For unpacking files we recommend using a free software - 7-Zip.
Unzip the contents of the archive, run the trainer, and then the game. During the game you will be able to use the following keys:
CTRL + 1 -9999999 gold
CTRL + 2 -immediate development of inventions
CTRL + 3 -9999999 points of culture
CTRL + 4 -9999999 points golden era
CTRL + 5 -infinite number of strategic raw materials
CTRL + 6 -5000 points for buildings
CTRL + 7 – 5,000 points for projects
CTRL + 8 -4000 points for production units
ALT + 1 -immediate putting buildings
ALT + 2 -increase the production of the building
ALT + 3 -immediate recruitment units
Civ Vi Mod Folder
ALT + 4 -acceleration of the process of creating units in the building
ALT + 5 -to increase food reserves in the city
ALT + 6 -selected unit receives the maximum amount of experience points
ALT + 7 -selected unit can in a given round of travel without any restrictions
ALT + 8 -selected unit can attack any number of times in a given round
ALT + 9 -regeneration energy bar of the selected unit
Please Note!Trainer civ5DX9 works with DirectX 9, and the trainer civ5DX11 works with DirectX 11.
Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.
Extra care should be taken with modifications, trainers, and other things that were not created by the game’s developers. In this case the possibility of malfunctioning or even damaging the game, which may necessitate reinstalling the game, is particularly high.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
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Sid Meier's Civilization V - +17 Trainer | trainer | 674.4 KB | 10/7/2010 | 86K | 220 |
Sid Meier's Civilization V - v1.0.1.705 +6 Trainer | trainer | 583.6 KB | 2/20/2013 | 26.4K | 37 |
Sid Meier's Civilization V - +14 Trainer | trainer | 336.1 KB | 9/30/2010 | 14.6K | 22 |
Sid Meier's Civilization V - +11 Trainer | trainer | 554.9 KB | 10/27/2010 | 13.2K | 20 |
Sid Meier's Civilization V - v1.0.1.348 DX11 +10 Trainer | trainer | 21.8 KB | 9/20/2011 | 9.9K | 9 |
Sid Meier's Civilization V - v1.0.1.511 DX10 & DX11 +5 Trainer | trainer | 3.2 MB | 4/18/2012 | 8.4K | 9 |
Sid Meier's Civilization V - v1.0.1.674 +11 Trainer | trainer | 28.7 KB | 2/13/2013 | 12.4K | 8 |
Sid Meier's Civilization V - v1.0.1.511 +13 Trainer | trainer | 3.1 MB | 5/16/2012 | 6.9K | 7 |
Sid Meier's Civilization V - v1.0.1.135 +18 Trainer | trainer | 689.7 KB | 1/3/2011 | 8K | 5 |
Sid Meier's Civilization V - v1.0.1.348 +10 Trainer | trainer | 19.1 KB | 8/30/2011 | 3.4K | 3 |
Sid Meier's Civilization V - v1.0.1.511 +10 Trainer | trainer | 20.7 KB | 2/29/2012 | 4.6K | 2 |