How to unlock: Go to Combat Zone and clear it of gunners (M6,11)
Fallout 4 Combat Zone Mod Weapons
This quest is minimalist, but you receive a reward for it. It does not appear in the journal. Go to Combat Zone. Both in front of the location, and inside, you encounter lots of gunners. When you walk inside, they do not attack you straight away, so if you like stealth kills, this is a perfect opportunity for you to use your skills.
Clear the location of all the gunners, thanks to which you receive caps from Tommy, the ghoul in the arena. At the same time, he entrusts you with Cait, your new companion. In the location, there is a lot of Pre-war money.
Rewards for completing the quest: around 100 caps.
I’ll be honest, for a while there, I was totally ignorant to the modding community involved in Fallout 4. As someone who played The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and Fallout 3 on PC, I understood exactly what dedicated modders could create. Unfortunately, I wanted the latest and greatest on the PlayStation 4. I thought playing with a controller on a shiny console would somehow make the game more enjoyable to me. Boy, was I wrong. I spent 60+ hours on the PS4 version of Fallout 4, then quickly switched to PC, where I modded my game into oblivion and beyond. I’m talking brand-new weapons, enhanced graphics, customized building models, and immersion mods galore. There was nothing I wouldn’t download at least once. I broke my game, I reinstalled everything, and I visited Nexus Mods again.
If you’re new to the modding scene in Bethesda games or perhaps just want to enhance Fallout 4 a tad, these 15 mods are so insane that you cannot miss out on them. Honestly, these mods are so great, we didn't even include the Star Wars mod we used in the header image, though you can find that here. Some of the mods mentioned below simply add a unique firearm or tweak the AI a tad. While others completely reimagine significant aspects of the game – making for a more thrilling experience overall. You would do well to spend an afternoon downloading these mods and enhancing the open-world, post-apocalyptic RPG. Of course, we recommend that you download one mod at a time, then test your game experience before continuing. A single mod could break something in-game and, if you just installed twenty, you’d be hard-pressed to find the culprit.
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15 Armorsmith Extended
If you’re anything like me, you completely ignore the statistics of each piece of armor in the game and instead opt for style over functionality. That’s completely fine! This is an open-world RPG, after all, which means playing how you want. Unfortunately, Bethesda’s selection of armor, clothing, and armor mods is a bit lacking at the moment. The modding community changed all of that, though.
In Armorsmith Extended, a mod by Gambit77, the whole armor and clothing system was revamped completely. You can now wear any piece of regular clothing underneath individual armor pieces, hats and helmets no longer cover the face, allowing for gas masks and bandanas. And finally, there are new craftable items to wear on the regular. Overall, this is a mod your character needs in their virtual life.
14 Homemaker – Expanded Settlements
The settlements and building aspect of Fallout 4 needed some work, sorry to say. While Bethesda certainly nailed the core aspect, they left a lot for the community to desire. In Homemaker – Expanded Settlements, by NovaCoru, your settlement is no longer a static, boring endeavor that most would consider an afterthought to the main portion of the game. Instead, the mod adds in over 1,000 new, balanced objects, including cars, working street lamps, and entire build sets based on the infamous Institute.
If you enjoy expanding settlements, then more power to you. Why not do so with more items and better placement, though? Instead of patchwork homes made of tin metal and termite-riddled boards, you can build a bustling community with walkways, barriers, and brick-style homes. The options are endless!
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13 True Storms – Wasteland Edition
For the most part, it’s easy to completely ignore the weather in a video game – especially one as immersive and impressive as Fallout 4. Once someone points out the lack of intense rain, thunder, and gloomy fog, you’ll never look at the game the same way twice. Sure, Bethesda’s RPG has a weather system, but it’s lackluster.
In True Storms – Wasteland Edition, by modder fadingsignal, a slew of new textures and immersive visuals are added into the game, including rain storms, dust storms, sheet lightning, and fork lightning. There are even 20 new thunder sounds. Fadingsignal went into detail with the sounds. Furthermore, you can even tweak the chance of a Feral Ghoul attack during radiation storms, making them even deadlier overall.
12 Better Settlers
Let’s face it, the NPCs in Fallout 4 are dumb. There’s no skirting around the issue. These characters have no qualms about walking up to a Deathclaw and fist-fighting. Furthermore, they tend to stand around or work wherever you assign them. Life in post-apocalyptic Boston is pretty tiresome and downright annoying.
In Better Settlers, by Thom293, over 230 new settlers are added to the settlement pool, for a total of 270+. You can opt for their vanilla equipment and statistics, or utilize completely lore-friendly equipment, mortality rates, and stats. The choice is yours. In any case, your bustling settlement built with Sim Settlements will look infinitely more impressive with unique NPCs wandering the city streets instead of NPC #221 version 2. Oh, and you can even build a raider settlement!
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11 Improved Map w/Visible Roads
The Improved Map w/Visible Roads mod, by mm137, is purely aesthetic, albeit necessary for those tired of the wonky in-game map the game launched with. Consider this a quality of life update for the Sole Survivor. While the improved map does feature an initial weird purple-pink hue, which can be off-putting (albeit changed to your liking), its functionality is what’s important here.
Considered one of the best Fallout 4 mods by PC Gamer, Rock Paper Shotgun, and VG247, Improved Map features distinct waterlines, enhanced roads and train tracks, corrected map marker placement, numbered grid lines, and even regions. Each feature can be tweaked, including brightness and entirely optional features. While you may not see an issue with the current map, switch over to this one, and you’ll immediately notice the difference. Going back is hard!
10 Lowered Weapons
Okay, you don’t need this mod to improve the gameplay whatsoever, but it’s still interesting to have. Consider this one of those “quality of life” immersion-type mods that simply add on to the game in a small way.
Lowered Weapons, by lesma666, simply helps the player put their gun down occasionally. After all, it must be tiring holding an assault rifle at full attention for extended periods. Personally, I hate how the player character points their gun forward at all times. It breaks the immersion of the game, which is astounding to begin with. With Lowered Weapons, you’ll notice a new animation while in the first-person perspective. Now, with the mod installed, your character will rest their weapon, pointing the barrel towards the ground, when not in use. It’s more immersive and enjoyable this way.
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9 More Where That Came From
If you’re a veteran of the Fallout franchise, then you already know the in-game music is simply fantastic. Because of this post-apocalyptic video game series, there are more classic music fans in the world than ever before. Like anything good, we always want more, though!
More Where That Came From, by OldManMose76, features 111 lore-friendly, thematically correct songs to Diamond City Radio. DCR is the only worthwhile radio station to listen to in the Commonwealth, so it’s nice to have some more variety available. Of course, the mod also removes DJ Travis’ introductions and segues. Otherwise, Travis would say one song is coming on, then play something entirely different. It would be immersion-breaking. You’ll have to play for quite a long time before listening to all 111 new songs, though, so prepare yourself for a long weekend!
8 Everyone’s Best Friend
Do you remember Dogmeat? He was everyone’s favorite canine companion – albeit for a short while. Upon acquiring your unique pal in the early game, it’s common to ditch him and opt for someone stronger and more efficient. Leaving Dogmeat behind always tugs at the heart-strings, though, doesn’t it?
In Everyone’s Best Friend, from Valdacil, you can now bring Dogmeat on your adventures in addition to a human (or otherwise) companion. Initially, you could only have one or the other, despite Dogmeat not being treated as a full companion. There is evidence of this within the game files. For example, Dogmeat doesn’t disable the Lone Wanderer perk. That’s not an issue any longer, though. So, go ahead and bring Hancock and Dogmeat to clean out the Parkview Apartments. Having an actual RPG party for once is nice!
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7 Seasons Project
Yeah, this is the apocalypse, we know! What ever happened to the seasons, though? Humanity has survived 200 years since the bombs first dropped. You would think a bit of snow, spring showers, or falling leaves would be a possibility. In Bethesda’s world, however, that’s unlikely. They prefer dark and drab.
The players, however, don’t. In Seasons Project, by GameDuchess, adds in Fall, Winter, Spring, and Summer to the game. Each particular season has its own unique textures and vibe. During winter, you’ll obviously notice a bit of snow covering the ground. During summer, however, the world is less green and includes fewer flowers. It’s the perfect crop harvesting season. If you’re anything like me, the colorful aesthetic of spring pairs nicely with raider blood splashed across the ground.
6 Conquest
If you haven’t noticed, improving the settlement-building features of Fallout 4 is something of a theme with the modding community. Bethesda did well, but there is always room for improvement. In this case, it’s the ability to build a new settlement anywhere in the game world.
In Conquest, by Chesko, you may now create a small campsite to cook, sleep, and refresh yourself while on an adventure. Furthermore, by constructing a new workbench, you can turn your small campsite into a bustling settlement, complete with the benefits and work included. As of right now, the mod allows for ten additional settlements to be built within the game world. Still, that’s ten more settlements to expand, trade with, and gather resources at. The mod doesn’t break immersion either, as it uses in-game assets and you may only build in areas with enough room.
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5 Any Mod Any Weapon
Do you want to turn your pipe pistol into a blunderbuss? How about a railway rifle with a triple barrel and a scope attachment? Fallout 4 already has an extensive weapon modding system – far better than what we witnessed in Fallout: New Vegas. However, it has limitations. Limitations we simply cannot work with under these conditions.
Fallout 4 Unlimited Jetpack
Any Mod Any Weapon, by LucasGod, effectively opens the weapon modding system completely. You can now equip any weapon modification to any weapon in the game. Go wild! Some of the creations people have made are downright wacky, but still pretty dang cool to witness in action. It’s nothing to suppress a .44 revolver, equip an extended barrel, and turn said revolver into a rifle. While it may not be fully immersive to the game world, it’s still fun and that’s the point of the game!
4 Fusion City Rising – Quest Mod
There are a few standout quests in Fallout 4 that every player remembers. Then there are those we would rather forget. Everyone can agree, however, that we need more quests to fill out the game world. That is the precise goal of Fusion City Rising, by Recluse and Thuggysmurf.
Fusion City Rising is a unique quest mod that features 10 to 20 hours of additional content. There are new quests, new locations, new factions, and even new companions to recruit. Fusion City, itself, is a massive underground complex that is bigger than Diamond City, complete with a mall, subway system, hotel, player home, bank, shooting range, and every type of vendor imaginable. It’s massive, pure and simple. When you’re not fighting the new enemy factors or completing side-quests, you’ll want to simply explore the huge game world added to the wasteland.
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3 We Are The Minutemen
Players understood the narrative of the Minutemen, sure, but they didn’t quite grasp the concept in-game. It’s clear that Bethesda wanted this unique, player-run faction to be the most efficient alternative to rebuilding the Commonwealth. By acquiring more settlements, you thus gain new sources of revenue and resources. Unfortunately, the faction suffered from lackluster implementation.
We Are The Minutemen, by TheFirstEnd, is designed to expand upon the faction, making them more attractive, immersive, and useful to the game world. You’ll notice Minutemen reinforcements, Veteran Minutemen equipped with Gauss weaponry, new armors, and an overall stronger faction worthy of defending the common settler. In the vanilla game, the Brotherhood of Steel and Institute were more attractive choices to side with. With We Are the Minutemen, the militia is worthy of your time and attention.
2 RU556 – Assault Rifle
The community, for the most part, absolutely adored the pipe weapons that took center-stage in Fallout 4. They were immersive, somewhat realistic, and exciting to mod in the late-game. Unfortunately, they kind of dominated the wasteland. Almost every raider in the game armed themselves with some type of pipe weapon. It grew tiresome. We want some variety, Bethesda!
Thus, the RU556, by modders FX0x01, Ha_ru, Navaro, Lee Swagger, and others, was introduced. The assault rifle features new, high-quality textures, custom animations and sounds, extensive customization options, and is in leveled lists. Leveled lists? Reverse phone number lookup. What does that mean? You may ask. Basically, until you hit level 25, the RU556 won’t spawn in the game. It’s a high-powered assault rifle, after all.
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1 Sim Settlements
While I personally enjoy building a post-apocalyptic settlement, the feature introduced in Fallout 4 was a bit tedious, to say the least. You're tasked with rescuing settlements, seeing to their every need, and then growing from one shack to two. If there were no existing structures in the immediate area, you oversaw the construction from scratch. Snooze!
In Sim Settlements, from modder kinggath, you simply set down designated plots of land, including residential, agricultural, and retail. Your residents could then be assigned their very own plot, where they would construct their very own domiciles. There is enough variety in the buildings to offer a real sense of a settlement. Of course, you’re still in charge of basic needs, including water, food, and defense. In any case, instead of the NPC being lazy, you get to be lazy!
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Here is a full list of working Fallout 4 Mods
Providing your settlers with a decent place to live is not an easy task. In order to do this right, you might require some new buildings and items introduced by the mod described below.
When expanding a location, one might reach a state in which he lacks additional buildings. The Homemaker - Expanded Settlements modification helps with that problem.
This mod introduced many new buildings into the game, which can be placed around the settlements - this includes houses, warehouses, greenhouses, radio towers, and even lighthouses. The modification introduces many novelties also to the interiors of the buildings, as it adds multiple decorative elements. From now on, players can place inside their structures new beds, chairs, shower baths, bathtubs, and even coffee makers.
The author of this mod has also implemented new plants and various light sources - lanterns, table lamps, and candles. Moreover, he took care of the defenses by adding new types of fence, barricades, military blockades, and walls.
Installation
This modification can be installed with Nexus Mod Manager. When installing it, you can select two optional settings:
Fallout 4’s rich and varied landscape is built for lackadaisical roaming – the player character’s nicknamed the Wanderer for a reason. The experience isn’t about just racing through the main questline or finding the best gear, but assembling your own story from all of Bethesda’s tiny interlocking parts.
The Commonwealth is a harsh mistress, however, so we could all use some help – and none other than our grizzled survivor “Corbyn” has heeded your call. We’ve already covered the 12 key tips for beginners, so now it’s time for some more advanced instruction. Let’s really get those Super Mutants quaking in their boots.
1. VATS tricks![]()
Fallout 4’s Vault-Tec Assisted Targeting System (VATS) mechanic slows time down to a crawl, and allows you to target specific body parts of enemies – and displaying the chance of hitting them in a percentage. This is all many players use it for but there are several kinks to the way VATS operates that can make all the difference in a tight spot.
The obvious ones first: use VATS when your gun’s empty and, for the AP cost of that shot, you’ll get both the shot and a free reload. Critical hits build up over time in VATS and can then be stored until you want to use them – yes these do great damage, but much more importantly they’re guaranteed to hit even if your ‘normal’ shot only has a 1% chance. This is useful but in fights against enemies with specific weak points, such as the fusion core on power armour, save that Crit and zoom into VATS the second their model turns sideways – 1% chance is all you need for the shot that ends the fight.
But it doesn’t end there! One of the most useful functions of VATS is that your aim will be centred on any enemy you shot at after you’ve exited VATS. Think of this as at least one free shot and, thanks to the shonky enemy AI, usually many more – if they’re still alive after using VATS, just spam that trigger.
2. Fraggle Rock!
Messed up that grenade toss? Always throwing it just a second too late as the Raiders scarper? Worry ye not my wasteland friend, for there are two magnificent tricks to frags that will turn your throwing arm into the envy of Shane Warne.
First one is obvious when you think about it: a well-placed bullet will prematurely detonate your grenade. Hit the VATS button as soon as you throw and you’ll find you can target the grenade, though depending on its location your shot chance will be different (this is another great opportunity for using the guarantee of a Crit.) And boom – no more legs for your luckless foes.
The second trick, however, is even sneakier. A glitch in Fallout 4’s way of slowing down game time during VATS means that, if your grenade has landed and you then target and shoot an enemy using VATS, the grenade will explode during the VATS shots. That is, you don’t need to target the grenade at all – if it’s in the right place, just target the enemy in VATS and it will explode near-instantaneously.
3. Getting legless
This one can be a lifesaver for when you’re just out on a relaxing stroll and run into a randomly generated tough-as-nails Legendary enemy. Many of these enemies, after taking roughly half damage, will mutate into a tougher form and regain their lost health. What a joke.
The one thing that doesn’t regenerate, however, is limb damage. When fighting Fallout 4’s normal enemies you don’t really need to target limbs so much so it’s easy to forget about this tactic, but it is absolutely the core part of my strategy against Legendaries. If it’s a Legendary Super Mutant, where we’re worried about their weapon, focus on the arms – if they mutate, you’ve crippled the arm by that point and their accuracy’s dived. If it’s a Legendary Ghoul, blow off the legs, and then the mutated second stage can only look up in abject apology as you line up the combat shotgun.
4. Radical Stags
The greatest enemy in Fallout 4, the bane of every player, the most despicable sentence in the Commonwealth: “You’re carrying too much and can’t run!”
God I hate it. There are several common workarounds: load up your companion, use the Solo Wanderer/Dogmeat glitch and so on. But when you’re stuck in a lovely loot zone and just need that bit extra to get outdoors and fast-travel home, you want Grilled Radstag.
You see Radstags everywhere, usually in groups of two or three. Make a rule of slaughtering these defenceless creatures, and grilling them up at a cooking station – because it adds +25 carry weight. Eat that and you’ll feel the benefit for an hour, but why not wash it down with a bottle of alcohol (+10 carry weight) and have an extra 35 on your weight limit. Because no trinket should be left behind.
5. Sleep well
What do you mean you never sleep? True, you don’t really need to – but occasionally a nice rest is just what’s needed to heal up and see the sun again. One aspect of sleeping that is possible to overlook, however, is where the bed is.
Sleep in a bed that you own (in a settlement for example), or rent a room for the night and your character not only heals but gains a “Well Rested” bonus that gives 10% extra XP for eight in-game hours.
6. Sticky business
You could write a whole article about Fallout 4’s crafting system, but one thing everyone needs more of is adhesive. Luckily there’s a simple solution waiting in the cookery pot: have your settlements farm corn, mutfruit and tatos for subsistence. Perfectly respectable foods, but you can use these stores to pick the bottom option at a cooking stove and make Vegetable Starch – each one worth a whopping five adhesive.
7. Pick up named junk
This one’s simple to the point of obvious: you’ll sometimes come across otherwise standard loot that has a modifier in the name, for example “Rich Stanton’s beer”. This means it is an exceptional beer for an exceptional man or, in other words, a key item for a quest you haven’t yet picked up. So pick it up and, down the road, you’ll be able to hand in that quest immediately.
8. Hazmat and Hat
Two items of clothing I keep on me permanently are a Hazmat suit and a hat that grants +3 Charisma. The utility of the first is obvious: everywhere in Fallout 4 is more or less radioactive, and you’ll find some nasty spots. It’s not convenient to fetch Power Armour for every little cubbyhole, so a Hazmat suit just always makes life easier.
The hat I combine with some Grape Mentats (make at any cooking station) for when I need to sell a lot of gear or buy something big. Why not get your money’s worth?
9. Use it, don’t lose it
Advice from bitter experience: don’t just jump into the water willy nilly while wearing power armour. It sinks and, while most bodies of water in the game have a way out, some of them don’t and you’ll have to abandon it there. Also, don’t ever get rid of a companion wearing power armour by sending them back to a settlement – my snazzy Flames set is still out there somewhere.
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Finally, don’t get out of it in a non-settlement area without removing the fusion core. Even if you can’t see any enemies. There’s nothing so humiliating as getting out to stretch your legs, waking up a nest of raiders, and watching open-mouthed as they hijack your beautiful suit.
10. Mystery Meat
OK, I said I wouldn’t be too specific but this is too good to pass up. On the far east of the Commonwealth (shown in the image) you can find Longneck Lukowski’s cannery. On entering you’ll see a short exchange between two characters and can then offer to help with a pest problem in the building.
This kicks off a short-but-sweet mission, but the reason it’s great to visit here is that there’s an office at the top of the building containing both the ‘Barter’ bobblehead – which permanently decreases buying prices by 5% – and an issue of Tales of A Junktown Jerky Vendor, which applies its own discount depending on how many copies you have. Basically you’re walking out of there after a 10-minute mission with everything in the Commonwealth 10% cheaper.
Bonus points: in the final confrontation, you can make your opponent surrender if you get them low enough, and make a very .. interesting choice. Oh, and do apply the earlier tips about Legendaries and frags when you’re exploring. Wouldn’t want to end up in a can now, would we?
11. Give them a Minute, man
The Minutemen are rather worthy and dull sorts, all about helping out one’s neighbour and looking out for each other. Blah blah blah, point me to the bad guys right?
Me too. But it’s worth zooming through the early Minutemen quests, which are all very easy, just to reach the point where you re-take a location called the Castle. First of all, when you’re doing the quests beforehand, take Preston as your companion – because completing each one depends on reporting back to him.
Take the Castle, go off and do something else, and soon enough someone will turn up looking for you. Go to see her and within 10 minutes you’ll bag a Fat Man portable nuke launcher, an absolute ton of ammo and a great armour set, and unlock artillery positions for every settlement.
12. And .. smile
Though I’ve loved much of my time with Fallout 4, it is a game filled with bugs and glitches that can – on occasion – really ruin your day. I’ve lost hours of progress through annoying problems with the save system, seen my companions fly into the sky and disappear, even failed a mission because of an NPC that decided to walk to the bottom of a lake.
But it’s worth remembering that, for all the frustrations it brings, the janky side of Bethesda games can have real charm too. Use Corbyn’s tips wisely, comrades, and enjoy these dancing Mirelurks.
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